Uniforms for the RPG

Started by X, March 31, 2008, 03:44:05 PM

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X

Quote from: Bryancd on April 02, 2008, 06:23:20 AM
I say KISS, keep it simple stupid! My concern is that delving too deeply into archane technology, although an amusing diversion, can alienate participants of the RPG as it becomes so dense. RPG particiaption should only require a love and basic knowledge of the existing Star Trek universe in order to make it approachable and less intimidating. We start bogging this down with fanciful new concepts and we risk alienating people if they can't keep up or understand all the tech things others are talking about in the story.

I think that there is a happy medium somewhere. While I agree that a lot of fanciful concepts might be alienating, there are more than a few people that are attracted to the Star Trek universe because of its science and technology. For me it was tying possible advances in technology to the future and explaining it to the masses that separated Wars from Trek. Trek uses and explains the tech they have. Wars tends not to.

I think that there has to be a place where science and tech works with the story without readers needed a PhD to understand. To that end, I think that organic evolution of some of the current tech, like the uniforms makes sense in the Trek Universe.

Omra

I like tech when it is used to help tell the story, and if it helps to immerse you in the universe from which the story is being told.  But I don't like it when a gadget materializes from nowhere because a writer painted himself into a corner.

That is bad form.

And there is no need to go into any detail about any of the gadgets, if they are mentioned very casually during the course of a post they will not draw attention to themselves, and therefore away from the story.  They will remain simple storytelling tools, as they should be.